Image Credit: Wallpaper Abyss
Third Party News (3PN)
In an interview with journalist Stephen Totilo, Ryan discussed how the platform holder has been able to improve its first-party games output during the first six months of PS5’s life cycle, which he claimed was the result of the culture it had curated at its studios, rather than just monetary investment.
“In terms of areas we have improved, I’d call out the delivery schedule for PlayStation Studios games,” he said. “Nurturing creative talent is not as simple as throwing money at it. You also must give them the freedom to be creative, to take risks and come up with new ideas.”
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